Publisher: Fisher Heaton Games
Duration on box: 10-20 minutes
Age recommended on box: 10+
Time to learn: 2 minutes
Game Description/Game play
Intelle is played between two players. Each player chooses a color, black (hackers) or white (employed by the Corporation to protect valuable data). The object of the game is to gain control of the various systems in a corporation by strategically placing cubes or code blocks. Before playing, seven hexagonal tiles are laid out in circle like setup. Each hexagon has a color around the outside of the hexagon and is referred to as a System Tile. There are seven smaller hexagons inside each System Tile referred to as spaces. Each small hexagon matches a color of the outer System Tile colors. The hacker (black) player goes first. The first player places one of their code blocks on a chosen color. The opponent, must choose the place their code block on the System Tile of the matching color. The first player, in turn places their next code block on the corresponding color System Tile. Play continues back and forth. Control is gained by player when three code blocks of the same color are in a straight line or in a triangle. When control is gained, a meeple is placed on the System Tile. Once control is gained by a player, it cannot be taken away. When one player controls three adjacent system tiles the game ends and victory is claimed.
Intelle is a great game for strategic thinkers. Our group felt like this game was a bit like a game of Tic-Tac-Toe and Chess. There was a bit of back and forth that left you with little or no choices. You had to think a few turns ahead and hope your opponent wasn't on to your thought process. The game had great rules that were easy to understand and straight forward. However, we felt the theme was not very present while playing. There was nothing about the game that left me thinking about hacking into a system and gaining control over data.
Nonstop Tabletop would recommend this game for anyone that finds interest in light strategic games for small groups. We loved that the components were simple and easy to understand. We also loved that it was a bit more thinky than we were expecting. It took some planning and strategizing to accomplish your goal of victory. The biggest downfalls were that the theme wasn't overly present and it is possible for the game to end in a tie...which lets face it... leads to another game! We all know you can't end in a tie!
- Easy to learn
- Fast game play
- Theme doesn't connect with the game.
- Not always winnable.