Game: Cult Following: The one True Game
Publisher: Bravely Told Games
Designer: Tom Bauslaugh, Trevor Bradley
Graphic Design: Debra Reid
Duration: 15-30 minutes per round
Time to Learn: 5-10 minutes
Cult Following Board Game Review
Cult Following: The One True Game is a social game for three or more players. As Creed Bratton, the fictional character on The Office once said, “I have been involved in a number of cults, both as a leader and a follower. You have more fun as a follower, but you make more money as a leader.” In Cult Following, you will have the opportunity to experience both! As a cult leader, it is your job to convince the followers to join your cult. As a follower, you will ask the cult leader questions, and decide which cult is for you.
At the beginning of the game, two or more people will choose to become the cult leaders, the remaining players for this round will be potential followers. The “Cult Leaders” will each draw 5 purple cards. Each of these cards has two different ideas that you can use to develop your cults core beliefs. From your 10 possible beliefs (2 beliefs per card), you will pick three, and then make your “pitch” as to why others should join your cult.
Once each of the cult leaders have finished recruiting, the potential followers take turns drawing a card from the white pile. These cards each have two questions on them, and the follower will pick one of the questions and ask it to the cult leaders. The follower then decides which leader gave the best answer and gives them the white card, which represents a brand new cult member. Once a cult has attracted two members, they are declared the winner and the game starts all over again.
This is just a straight up fun game. I was not sure what to expect going into it, but five minutes in I was explaining to everyone that reality is a computer simulation, and joining my cult was the only way to experience the truth. At the same time, my wife was describing her cult, which promoted casual murder and offered to help you get rid of the bodies. If you enjoy an accessible, fun, creative game that will have everyone laughing, this is definitely for you.
If you have an easy-going gaming group, and want to try something new, I highly recommend Cult Following.
Gateway Game Score (What's This?) - 10/10
Overall Rating – 9/10
- Easy to Learn
- Great party game
- Alcohol only makes things better
- Back and forth banter is not only allowed, it is encouraged
- Not for you if you are looking for a deep complex game.
- I guess technically Cults are bad… but this game makes them so much fun!
Review by Millhouse. Millhouse's techno-phobia cult will protect you from the illusion of reality that the machines have created to deceive us all. Take that Skynet.
Bonus Mini-Review: The Happy Strategerist's Take
Like Millhouse, I'm a big fan of Cult Following. It's funny and a great party game. I think this game could catch on in a big way with a few small tweaks to future editions. Fortunately, they can be accomplished with house rules right now.
First, this game plays much better with three cults than two. Somehow it actually speeds up the game and leads to less repetition and more choices for the potential cultists.
Second, the game needs a timer. A small 30-second hour glass is perfect. It's open form can sometimes slow the game down a bit and the party game element is enhanced by forcing each cult to boil down their "pitch" to it's 30-second commercial essence.
Finally, I'd love to see an expanded version with "sheep" tokens that are used to vote instead of cards. Each player would get a large but finite supply, which could be awarded whenever a cult made a particularly persuasive argument. This could add a fun element of frenzy that would really push the party game element over the top when combined with timed rounds.
All in all, this is a great game, even without these modifications. Definitely pull it out as your next party/appetizer game.
What's the craziest cult you've created in Cult Following? Comment below and let us know.