Arkham Ritual Board Game Review

Game: Arkham Ritual
Designer: Hiroki Kasawa

Players: 3-7 Players
Duration: 20-30 minutes
Time to Learn: 5 minutes

Arkham Ritual Board Game Review

Description

Don't lose all of your sanity tokens. You'll be left with no brains at all.

Don't lose all of your sanity tokens. You'll be left with no brains at all.

Have you ever been curious about mysterious rituals? In Arkham Ritual, you get to investigate and join a ritual. Will the ritual make you go insane, or will you be able to overcome it’s powers from the ancient gods? Players become worshippers passing around artifacts. You must decipher what will preserve your sanity and escape the ritual alive.

Game Play

You need to use the cards visible at the table to decipher what hard you may have. You may also try to influence other players by sharing what are you can see… whether it be truthful or not.

You need to use the cards visible at the table to decipher what hard you may have. You may also try to influence other players by sharing what are you can see… whether it be truthful or not.

Players are each dealt one card. You are not allowed to look at your card. You must hold your card so other can see it but you cannot. In each round, the first player takes one card off of the deck and looks at it. They pass the cards to another player who can choose to keep the card or pass the card to someone else. If they keep it, they swap their card out and turn it face up. The deck is then passed to the next player and it continues until the end of round conditions are met. At this point everyone reveals their card. If you are left holding a red card, unfortunately you have gone insane and lost your mind. If you are holding a blue card that matches another card regardless of color, you have also gone insane. The only way to survive sane is by holding a unique blue card. Players lose their sanity by discarding counting tokens. A new round is dealt and play continues until one or more players have lost all of their sanity tokens.

Verdict

Arkham Ritual is an eerily quiet game. As a group, we love social deduction games, and have been known to make such bold statements as, "There are no spouses in board games!" in the heat of the discussions. It took a few hands for us to get into this game because it lacks the easy conversation that other social deduction games have. We ultimately liked this game, and were able to strike up banter in our quest to decipher our sanity.

Gateway Game Score: 7/10
Overall Rating: 6/10

Pros

  • Easy to learn & play
  • A fairly quiet game
  • Great artwork

Cons

  • Feels a bit awkward with limited conversation
-        Board Game Review by Investigator Annamous