Designer/Artist: Pablo Jomer, Tove Jomer
Players: 2 - 5
Duration: 20 - 30 minutes
Age recommended: 9+
Time to learn: 5 minutes
Zoomaka Board Game Review
Dreaming of building your own zoo? In the new quick and lively card game Zoomaka, you will get your chance. However, beware of competing zoos going up in the area! Your opponents will also be working to build their zoos first, and possibly sabotage yours in the process.
In Zoomaka, players compete to build their own zoo before their competitors can. In order to do so, they’ll need to complete four full park sections before the others. This card game contains several types of cards. Animals cards, which are needed to complete your park section; Action cards which allow you to charge entrance fees to other players; and cards which allow you to enhance your zoo or perhaps sabotage others.
Players begin the game with eight cards and draw two at the beginning of each turn. Each turn the active player can play up to three actions, called “labors.” Zookeeping is hard work after all! Actions are either placing an animal into one of your park sections, playing an action card, adding to your bank or moving a multi-colored animal between park sections. Each animal card has symbols indicating how many are required to complete a particular park section and multi-colored animals can be used in more than one.
Two types of cards can be played without spending a labor. No Way cards allow you to block an action against you from another player and Setting cards, such as “no multi-colored animals may be moved” affect all players until another is played in it’s place.
Gameplay continues as players building their parks, undermine each other until a player completes four park sections and claims victory.
Zoomaka is fast moving fun with a “take-that” element. Lucky for us at Nonstop Tabletop, we don’t let our kids win at board games. Building a zoo is tough work, and it shouldn’t be easy!
- Quick and simple with enough ‘take-that” to keep the game edgy.
- Zoo theme!
After players fill their banks, charging Entrance Fees seems to be somewhat pointless. However, a well played Master Thief cards empties all banks and adds a new twist in the game.
Gateway Game Score: 8/10
Overall Rating: 7/10